parent
fd7ff5ea10
commit
1718d85772
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|
||||
namespace Lernprogramm3_Matchinggame
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
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InitializeComponent();
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||||
}
|
||||
}
|
||||
}
|
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
|
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
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</xsd:element>
|
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</xsd:choice>
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</xsd:complexType>
|
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</xsd:element>
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</xsd:schema>
|
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
|
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Compile Update="Form1.cs">
|
||||
<SubType>Form</SubType>
|
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</Compile>
|
||||
</ItemGroup>
|
||||
</Project>
|
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||||
namespace Lernprogramm3_Matchinggame
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||||
{
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||||
internal static class Program
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||||
{
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||||
/// <summary>
|
||||
/// The main entry point for the application.
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||||
/// </summary>
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||||
[STAThread]
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||||
static void Main()
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||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
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Application.Run(new Form1());
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}
|
||||
}
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||||
}
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||||
// <autogenerated />
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||||
using System;
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||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
|
@ -0,0 +1,25 @@
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||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
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// Dieser Code wurde von einem Tool generiert.
|
||||
// Laufzeitversion:4.0.30319.42000
|
||||
//
|
||||
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code erneut generiert wird.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
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using System;
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||||
using System.Reflection;
|
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|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("Lernprogramm3_Matchinggame")]
|
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("Lernprogramm3_Matchinggame")]
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[assembly: System.Reflection.AssemblyTitleAttribute("Lernprogramm3_Matchinggame")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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[assembly: System.Runtime.Versioning.TargetPlatformAttribute("Windows7.0")]
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[assembly: System.Runtime.Versioning.SupportedOSPlatformAttribute("Windows7.0")]
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||||
|
||||
// Von der MSBuild WriteCodeFragment-Klasse generiert.
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||||
|
@ -0,0 +1 @@
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6c46a24b982ab88e2e5b277b63f1a3cb288e529a
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@ -0,0 +1,16 @@
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is_global = true
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build_property.ApplicationManifest =
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build_property.StartupObject =
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build_property.ApplicationDefaultFont =
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build_property.ApplicationHighDpiMode =
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build_property.ApplicationUseCompatibleTextRendering =
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build_property.ApplicationVisualStyles =
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build_property.TargetFramework = net6.0-windows
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build_property.TargetPlatformMinVersion = 7.0
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build_property.UsingMicrosoftNETSdkWeb =
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build_property.ProjectTypeGuids =
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build_property.InvariantGlobalization =
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build_property.PlatformNeutralAssembly =
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build_property._SupportedPlatformList = Linux,macOS,Windows
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build_property.RootNamespace = Lernprogramm3_Matchinggame
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build_property.ProjectDir = D:\_ws\SDM\lernprogramme\Lernprogramm3_Matchinggame\Lernprogramm3_Matchinggame\
|
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// <auto-generated/>
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||||
global using global::System;
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||||
global using global::System.Collections.Generic;
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||||
global using global::System.Drawing;
|
||||
global using global::System.IO;
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global using global::System.Linq;
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||||
global using global::System.Net.Http;
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global using global::System.Threading;
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global using global::System.Threading.Tasks;
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global using global::System.Windows.Forms;
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@ -0,0 +1,11 @@
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{
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"runtimeTarget": {
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"name": ".NETCoreApp,Version=v6.0",
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"signature": ""
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},
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"compilationOptions": {},
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"targets": {
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".NETCoreApp,Version=v6.0": {}
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},
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"libraries": {}
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}
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@ -0,0 +1,22 @@
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{
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"runtimeOptions": {
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"tfm": "net6.0",
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"frameworks": [
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{
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"name": "Microsoft.NETCore.App",
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"version": "6.0.0"
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},
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{
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"name": "Microsoft.WindowsDesktop.App",
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"version": "6.0.0"
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}
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],
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"additionalProbingPaths": [
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"C:\\Users\\rrund\\.dotnet\\store\\|arch|\\|tfm|",
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"C:\\Users\\rrund\\.nuget\\packages"
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],
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"configProperties": {
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"Microsoft.NETCore.DotNetHostPolicy.SetAppPaths": true
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}
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}
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}
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@ -0,0 +1,65 @@
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{
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"format": 1,
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"restore": {
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"D:\\_ws\\SDM\\lernprogramme\\Lernprogramm3_Matchinggame\\Lernprogramm3_Matchinggame\\Lernprogramm3_Matchinggame.csproj": {}
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},
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"projects": {
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"D:\\_ws\\SDM\\lernprogramme\\Lernprogramm3_Matchinggame\\Lernprogramm3_Matchinggame\\Lernprogramm3_Matchinggame.csproj": {
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"projectName": "Lernprogramm3_Matchinggame",
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],
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"originalTargetFrameworks": [
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"net6.0-windows7.0"
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],
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"sources": {
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"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
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"https://api.nuget.org/v3/index.json": {}
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},
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"frameworks": {
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"net6.0-windows7.0": {
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"targetAlias": "net6.0-windows",
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"projectReferences": {}
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}
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},
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"warningProperties": {
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"NU1605"
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]
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},
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"frameworks": {
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"net6.0-windows7.0": {
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"targetAlias": "net6.0-windows",
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"imports": [
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"net461",
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"net462",
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"net47",
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"net472",
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],
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"assetTargetFallback": true,
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"warn": true,
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"frameworkReferences": {
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"Microsoft.NETCore.App": {
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"privateAssets": "all"
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},
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"Microsoft.WindowsDesktop.App.WindowsForms": {
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"privateAssets": "none"
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
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<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
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<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
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<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
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<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
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<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\rrund\.nuget\packages\</NuGetPackageFolders>
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<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
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<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.0.1</NuGetToolVersion>
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</PropertyGroup>
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<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
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"outputPath": "D:\\_ws\\SDM\\lernprogramme\\Lernprogramm3_Matchinggame\\Lernprogramm3_Matchinggame\\obj\\",
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"projectStyle": "PackageReference",
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"configFilePaths": [
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"C:\\Users\\rrund\\AppData\\Roaming\\NuGet\\NuGet.Config",
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"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
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],
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"originalTargetFrameworks": [
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"sources": {
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"net6.0-windows7.0": {
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"imports": [
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"net461",
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"net47",
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"net472",
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"net48"
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],
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"assetTargetFallback": true,
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"warn": true,
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"frameworkReferences": {
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"Microsoft.NETCore.App": {
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@ -0,0 +1,8 @@
|
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|
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|
||||
"expectedPackageFiles": [],
|
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"logs": []
|
||||
}
|
Loading…
Reference in new issue